The Graphics and Game Gems Database is a catalog of all the articles appearing in the many gems-type books about computer graphics and game development.
It begins with the Graphics Gems series of the 1990s and continues through books published in 2016.
Game Engine Gems Series |
 |
Edited by Eric Lengyel Jones and Bartlett, 2010 ISBN 978-0-7637-7888-0 |
|
 |
Edited by Eric Lengyel A K Peters, 2011 ISBN 978-1-56881-437-7 |
|
 |
Edited by Eric Lengyel A K Peters, 2016 ISBN 978-1-4987-5565-8 |
|
GPU Pro Series |
 |
Edited by Wolfgang Engel A K Peters, 2010 ISBN 978-1-56881-472-8 |
|
 |
Edited by Wolfgang Engel A K Peters, 2011 ISBN 978-1-56881-718-7 |
|
 |
Edited by Wolfgang Engel A K Peters, 2012 ISBN 978-1-43988-782-0 |
|
 |
Edited by Wolfgang Engel CRC Press, 2013 ISBN 978-1-4665-6743-6 |
|
 |
Edited by Wolfgang Engel CRC Press, 2014 ISBN 978-1-4822-0863-4 |
|
 |
Edited by Wolfgang Engel CRC Press, 2016 ISBN 978-1-4822-6461-6 |
|
 |
Edited by Wolfgang Engel CRC Press, 2016 ISBN 978-1-4987-4253-5 |
|
|
|
Insights Series |
 |
Edited by Patrick Cozzi and Christophe Riccio CRC Press, 2012 ISBN 978-1-4398-9376-0 |
|
 |
Edited by Patrick Cozzi CRC Press, 2015 ISBN 978-1-4987-1607-9 |
|
|
Game Programming Gems Series |
 |
Edited by Mark DeLoura Charles River Media, 2000 ISBN 1-58450-049-2 |
|
 |
Edited by Mark DeLoura Charles River Media, 2001 ISBN 1-58450-054-9 |
|
 |
Edited by Dante Treglia Charles River Media, 2002 ISBN 1-58450-233-9 |
|
 |
Edited by Andrew Kirmse Charles River Media, 2004 ISBN 1-58450-205-9 |
|
 |
Edited by Kim Pallister Charles River Media, 2005 ISBN 1-58450-352-1 |
|
 |
Edited by Michael Dickheiser Charles River Media, 2006 ISBN 1-58450-450-1 |
|
 |
Edited by Scott Jacobs Charles River Media, 2008 ISBN 978-1-58450-527-3 |
|
 |
Edited by Adam Lake Cengage Learning, 2010 ISBN 978-1-58450-702-4 |
|
|
GPU Gems Series |
 |
Edited by Randima Fernando Addison-Wesley, 2004 ISBN 0-321-22832-4 |
|
 |
Edited by Matt Pharr Addison-Wesley, 2005 ISBN 0-321-33559-7 |
|
 |
Edited by Hubert Nguyen Addison-Wesley, 2008 ISBN 978-0-321-51526-1 |
|
Graphics Gems Series |
 |
Edited by Andrew S. Glassner Academic Press, 1990 ISBN 0-12-286166-3 |
|
 |
Edited by James Arvo Academic Press, 1991 ISBN 0-12-064481-9 |
|
 |
Edited by David Kirk Academic Press, 1992 ISBN 0-12-409672-7 |
|
 |
Edited by Paul S. Heckbert Morgan Kaufmann, 1994 ISBN 0-12-336155-9 |
|
 |
Edited by Alan W. Paeth Academic Press, 1995 ISBN 0-12-543457-X |
|
|
Additional Books |
 |
Edited by Jeff Lander Charles River Media, 2003 ISBN 1-58450-299-1 |
|
|
|