Graphics and Game Gems Database

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The Graphics and Game Gems Database is a catalog of all the articles appearing in the many gems-type books about computer graphics and game development. It begins with the Graphics Gems series of the 1990s and continues through books published in 2016.

Game Engine Gems Series

Game Engine Gems 1
Edited by Eric Lengyel
Jones and Bartlett, 2010
ISBN 978-0-7637-7888-0
Game Engine Gems 2
Edited by Eric Lengyel
A K Peters, 2011
ISBN 978-1-56881-437-7
Game Engine Gems 3
Edited by Eric Lengyel
A K Peters, 2016
ISBN 978-1-4987-5565-8

GPU Pro Series

GPU Pro
Edited by Wolfgang Engel
A K Peters, 2010
ISBN 978-1-56881-472-8
GPU Pro 2
Edited by Wolfgang Engel
A K Peters, 2011
ISBN 978-1-56881-718-7
GPU Pro 3
Edited by Wolfgang Engel
A K Peters, 2012
ISBN 978-1-43988-782-0
GPU Pro 4
Edited by Wolfgang Engel
CRC Press, 2013
ISBN 978-1-4665-6743-6
GPU Pro 5
Edited by Wolfgang Engel
CRC Press, 2014
ISBN 978-1-4822-0863-4
GPU Pro 6
Edited by Wolfgang Engel
CRC Press, 2016
ISBN 978-1-4822-6461-6
GPU Pro 7
Edited by Wolfgang Engel
CRC Press, 2016
ISBN 978-1-4987-4253-5
   

Insights Series

OpenGL Insights
Edited by Patrick Cozzi and Christophe Riccio
CRC Press, 2012
ISBN 978-1-4398-9376-0
WebGL Insights
Edited by Patrick Cozzi
CRC Press, 2015
ISBN 978-1-4987-1607-9
 

Game Programming Gems Series

Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Game Programming Gems 3
Edited by Dante Treglia
Charles River Media, 2002
ISBN 1-58450-233-9
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Game Programming Gems 5
Edited by Kim Pallister
Charles River Media, 2005
ISBN 1-58450-352-1
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Game Programming Gems 7
Edited by Scott Jacobs
Charles River Media, 2008
ISBN 978-1-58450-527-3
Game Programming Gems 8
Edited by Adam Lake
Cengage Learning, 2010
ISBN 978-1-58450-702-4
 

GPU Gems Series

GPU Gems
Edited by Randima Fernando
Addison-Wesley, 2004
ISBN 0-321-22832-4
GPU Gems 2
Edited by Matt Pharr
Addison-Wesley, 2005
ISBN 0-321-33559-7
GPU Gems 3
Edited by Hubert Nguyen
Addison-Wesley, 2008
ISBN 978-0-321-51526-1

Graphics Gems Series

Graphics Gems
Edited by Andrew S. Glassner
Academic Press, 1990
ISBN 0-12-286166-3
Graphics Gems II
Edited by James Arvo
Academic Press, 1991
ISBN 0-12-064481-9
Graphics Gems III
Edited by David Kirk
Academic Press, 1992
ISBN 0-12-409672-7
Graphics Gems IV
Edited by Paul S. Heckbert
Morgan Kaufmann, 1994
ISBN 0-12-336155-9
Graphics Gems V
Edited by Alan W. Paeth
Academic Press, 1995
ISBN 0-12-543457-X
 

Additional Books

Graphics Programming Methods
Edited by Jeff Lander
Charles River Media, 2003
ISBN 1-58450-299-1