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Articles by Leo Reyes
Interactive Ray Tracing Using the Compute Shader in DirectX 11
Arturo García
,
Francisco Ávila
,
Sergio Murguía
, Leo Reyes
GPU Pro 3
, Pages 353–376
Bit-Trail Traversal for Stackless LBVH on DirectCompute
Sergio Murguía
,
Francisco Ávila
, Leo Reyes,
Arturo García
GPU Pro 4
, Pages 319–336