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Interactive Ray Tracing Using the Compute Shader in DirectX 11

Authors:
In book:
GPU Pro 3
Edited by Wolfgang Engel
A K Peters, 2012
ISBN 978-1-43988-782-0
Pages: 353–376
Citation: Arturo García, Francisco Ávila, Sergio Murguía, and Leo Reyes. “Interactive Ray Tracing Using the Compute Shader in DirectX 11”. In GPU Pro 3, A K Peters, 2012, pp. 353–376.
BibTeX entry: @incollection{ref,
author = {Arturo García and Francisco Ávila and Sergio Murguía and Leo Reyes},
title = {Interactive Ray Tracing Using the Compute Shader in DirectX 11},
booktitle = {GPU Pro 3},
editor = {Wolfgang Engel},
publisher = {A K Peters},
year = {2012},
pages = {353--376}
}