Interactive Ray Tracing Using the Compute Shader in DirectX 11
Authors: |
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In book: |
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Edited by Wolfgang Engel A K Peters, 2012 ISBN 978-1-43988-782-0 |
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Pages: |
353–376 |
Citation: |
Arturo García, Francisco Ávila, Sergio Murguía, and Leo Reyes. “Interactive Ray Tracing Using the Compute Shader in DirectX 11”. In GPU Pro 3, A K Peters, 2012, pp. 353–376. |
BibTeX entry: |
@incollection{ref,
author = {Arturo García and Francisco Ávila and Sergio Murguía and Leo Reyes}, title = {Interactive Ray Tracing Using the Compute Shader in DirectX 11}, booktitle = {GPU Pro 3}, editor = {Wolfgang Engel}, publisher = {A K Peters}, year = {2012}, pages = {353--376} } |
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