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Articles by Elmar Eisemann
Efficient Rendering of Highly Detailed Volumetric Scenes with GigaVoxels
Cyril Crassin
,
Fabrice Neyret
,
Miguel Sainz
, Elmar Eisemann
GPU Pro
, Pages 643–677
Screen-Space Bent Cones: A Practical Approach
Oliver Klehm
,
Tobias Ritschel
, Elmar Eisemann,
Hans-Peter Seidel
GPU Pro 3
, Pages 191–207
Smooth Probabilistic Ambient Occlusion for Volume Rendering
Thomas Kroes
,
Dirk Schut
, Elmar Eisemann
GPU Pro 6
, Pages 475–485