Graphics and Game Gems Database

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Articles by Michał Drobot

A Spatial and Temporal Coherence Framework for Real-Time Graphics
Michał Drobot
Game Engine Gems 2, Pages 97–118
Quadtree Displacement Mapping with Height Blending
Michał Drobot
GPU Pro, Pages 117–148
Physically Based Area Lights
Michał Drobot
GPU Pro 5, Pages 67–100
Hybrid Reconstruction Antialiasing
Michał Drobot
GPU Pro 6, Pages 101–139