Graphics and Game Gems Database

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Articles by Ken Shoemake

Bit Patterns for Encoding Angles
Ken Shoemake
Graphics Gems, Pages 442–442
Quaternions and 4 × 4 Matrices
Ken Shoemake
Graphics Gems II, Pages 351–354
Bit Picking
Ken Shoemake
Graphics Gems II, Pages 366–367
Fast Fourier Transform
Ken Shoemake
Graphics Gems II, Pages 368–370
Interval Sampling
Ken Shoemake
Graphics Gems II, Pages 394–395
Beyond B├ęzier Curves
Ken Shoemake
Graphics Gems II, Pages 412–416
Uniform Random Rotations
Ken Shoemake
Graphics Gems III, Pages 124–132
Arcball Rotation Control
Ken Shoemake
Graphics Gems IV, Pages 175–192
Polar Matrix Decomposition
Ken Shoemake
Graphics Gems IV, Pages 207–221
Euler Angle Conversion
Ken Shoemake
Graphics Gems IV, Pages 222–229
Fiber Bundle Twist Reduction
Ken Shoemake
Graphics Gems IV, Pages 230–236
Rational Approximation
Ken Shoemake
Graphics Gems V, Pages 25–32
Linear Form Curves
Ken Shoemake
Graphics Gems V, Pages 210–223