Graphics and Game Gems Database

Book List Article Search Author Search

Articles by Waldemar Celes

Extracting Frustum and Camera Information
Waldemar Celes
Game Programming Gems 4, Pages 147–156
Binding C/C++ Objects to Lua
Waldemar Celes, Luiz Henrique de Figueiredo, Roberto Ierusalimschy
Game Programming Gems 6, Pages 341–355
Programming Advanced Control Mechanisms with Lua Coroutines
Luiz Henrique de Figueiredo, Waldemar Celes, Roberto Ierusalimschy
Game Programming Gems 6, Pages 357–369
Simulating and Rendering Particle Systems
Waldemar Celes, Antonio Calomeni
Graphics Programming Methods, Pages 5–16