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Using the STL in Game Programming

In book:
Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Pages: 41–55
Citation: James Boer. “Using the STL in Game Programming”. In Game Programming Gems, Charles River Media, 2000, pp. 41–55.
BibTeX entry: @incollection{ref,
author = {James Boer},
title = {Using the STL in Game Programming},
booktitle = {Game Programming Gems},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2000},
pages = {41--55}