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Fractal Terrain Generation—Particle Deposition

Authors:
In book:
Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Pages: 508–511
Citation: Jason Shankel. “Fractal Terrain Generation—Particle Deposition”. In Game Programming Gems, Charles River Media, 2000, pp. 508–511.
BibTeX entry: @incollection{ref,
author = {Jason Shankel},
title = {Fractal Terrain Generation—Particle Deposition},
booktitle = {Game Programming Gems},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2000},
pages = {508--511}
}