Graphics and Game Gems Database

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Articles by László Szécsi

An Effective Implementation of the k-D Tree
László Szécsi
Graphics Programming Methods, Pages 315–326
Real-Time Multi-Bounce Ray-Tracing with Geometry Impostors
Péter Dancsik, László Szécsi
GPU Pro, Pages 231–244
Environment Mapping with Flyod-Steinberg Halftoning
László Szirmay-Kalos, László Szécsi, Anton Penzov
GPU Pro, Pages 291–304
Volumetric Transparency with Per-Pixel Fragment Lists
László Szécsi, Pál Barta, Balázs Kovács
GPU Pro 3, Pages 323–335