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Articles by Jürgen Döllner
Blueprint Rendering and “Sketchy Drawings”
Marc Nienhaus
, Jürgen Döllner
GPU Gems 2
, Pages 235–252
Anisotropic Kuwahara Filtering on the GPU
Jan Eric Kyprianidis
,
Henry Kang
, Jürgen Döllner
GPU Pro
, Pages 247–264
Progressive Rendering Using Multi-frame Sampling
Daniel Limberger
,
Karsten Tausche
,
Johannes Linke
, Jürgen Döllner
GPU Pro 7
, Pages 155–171