Graphics and Game Gems Database

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Articles by Simon Green

Real-Time Approximations to Subsurface Scattering
Simon Green
GPU Gems, Pages 263–278
Ambient Occlusion
Matt Pharr, Simon Green
GPU Gems, Pages 279–292
Implementing Improved Perlin Noise
Simon Green
GPU Gems 2, Pages 409–416
Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer
Cyril Crassin, Simon Green
OpenGL Insights, Pages 303–318