Graphics and Game Gems Database

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Articles by Curtiss Murphy

Believable Dead Reckoning for Networked Games
Curtiss Murphy
Game Engine Gems 2, Pages 307–328
Exposing Actor Properties Using Nonintrusive Proxies
Matthew Campbell, Curtiss Murphy
Game Programming Gems 6, Pages 383–392
Support Your Local Artists: Adding Shaders to Your Engine
Curtiss Murphy
Game Programming Gems 7, Pages 541–554