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Articles by Rahul Sathe
Fast Rigid-Body Collision Detection Using Farthest Feature Maps
Rahul Sathe,
Dillon Sharlet
Game Programming Gems 7
, Pages 143–151
View Frustum Culling of Catmull-Clark Patches in DirectX 11
Rahul Sathe
Game Programming Gems 8
, Pages 39–49
Variable Precision Pixel Shading for Improved Power Efficiency
Rahul Sathe
Game Engine Gems 3
, Pages 101–109
Deferred Coarse Pixel Shading
Rahul Sathe,
Tomasz Janczak
GPU Pro 7
, Pages 145–153