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Fast Rigid-Body Collision Detection Using Farthest Feature Maps

Authors:
In book:
Game Programming Gems 7
Edited by Scott Jacobs
Charles River Media, 2008
ISBN 978-1-58450-527-3
Pages: 143–151
Citation: Rahul Sathe and Dillon Sharlet. “Fast Rigid-Body Collision Detection Using Farthest Feature Maps”. In Game Programming Gems 7, Charles River Media, 2008, pp. 143–151.
BibTeX entry: @incollection{ref,
author = {Rahul Sathe and Dillon Sharlet},
title = {Fast Rigid-Body Collision Detection Using Farthest Feature Maps},
booktitle = {Game Programming Gems 7},
editor = {Scott Jacobs},
publisher = {Charles River Media},
year = {2008},
pages = {143--151}
}