Fast Rigid-Body Collision Detection Using Farthest Feature Maps
Authors: |
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In book: |
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Edited by Scott Jacobs Charles River Media, 2008 ISBN 978-1-58450-527-3 |
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Pages: |
143–151 |
Citation: |
Rahul Sathe and Dillon Sharlet. “Fast Rigid-Body Collision Detection Using Farthest Feature Maps”. In Game Programming Gems 7, Charles River Media, 2008, pp. 143–151. |
BibTeX entry: |
@incollection{ref,
author = {Rahul Sathe and Dillon Sharlet}, title = {Fast Rigid-Body Collision Detection Using Farthest Feature Maps}, booktitle = {Game Programming Gems 7}, editor = {Scott Jacobs}, publisher = {Charles River Media}, year = {2008}, pages = {143--151} } |
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