Graphics and Game Gems Database

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Articles by Sébastien Schertenleib

A Multithreaded 3D Renderer
Sébastien Schertenleib
Game Engine Gems 1, Pages 139–147
Making 3D Stereoscopic Games
Sébastien Schertenleib
Game Engine Gems 2, Pages 163–178
An Effective Cache-Oblivious Implementation of the ABT Tree
Sébastien Schertenleib
Game Programming Gems 5, Pages 159–168
Designing a Multilayer, Pluggable AI Engine
Sébastien Schertenleib
Game Programming Gems 6, Pages 291–305
Managing High-Level Script Execution Within Multithreaded Environments
Sébastien Schertenleib
Game Programming Gems 6, Pages 371–381