Graphics and Game Gems Database

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Articles by Adam Lake

Cartoon Rendering Using Texture Mapping and Programmable Vertex Shaders
Adam Lake
Game Programming Gems 2, Pages 444–451
A Programmable Vertex Shader Compiler
Adam Lake
Game Programming Gems 3, Pages 404–412
Fast Collision Detection for 3D Bones-Based Articulated Characters
Oliver Heim, Carl Marshall, Adam Lake
Game Programming Gems 4, Pages 503–514