Graphics and Game Gems Database

Book List Article Search Author Search

Articles by Leo Reyes

Interactive Ray Tracing Using the Compute Shader in DirectX 11
Arturo García, Francisco Ávila, Sergio Murguía, Leo Reyes
GPU Pro 3, Pages 353–376
Bit-Trail Traversal for Stackless LBVH on DirectCompute
Sergio Murguía, Francisco Ávila, Leo Reyes, Arturo García
GPU Pro 4, Pages 319–336