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Articles by Wojciech Sterna

Porting Code between Direct3D9 and OpenGL 2.0
Wojciech Sterna
GPU Pro, Pages 529–540
Variance Shadow Maps Light-Bleeding Reduction Tricks
Wojciech Sterna
GPU Pro 2, Pages 207–214
Managing Transformations in Hierarchy
Bartosz Chodorowski, Wojciech Sterna
GPU Pro 5, Pages 393–403