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Articles by Kelvin Thompson

Area of Intersection: Circle and a Half-Plane
Kelvin Thompson
Graphics Gems, Pages 38–39
Area of Intersection: Circle and a Thick Line
Kelvin Thompson
Graphics Gems, Pages 40–42
Area of Intersection: Two Circles
Kelvin Thompson
Graphics Gems, Pages 43–46
Vertical Distance from a Point to a Line
Kelvin Thompson
Graphics Gems, Pages 47–48
Rendering Anti-Aliased Lines
Kelvin Thompson
Graphics Gems, Pages 105–106
Alpha Blending
Kelvin Thompson
Graphics Gems, Pages 210–211
Scanline Depth Gradient of a Z-Buffered Triangle
Kelvin Thompson
Graphics Gems, Pages 361–363
Full-Precision Constants
Kelvin Thompson
Graphics Gems, Pages 434–434
Converting Between Bits and Digits
Kelvin Thompson
Graphics Gems, Pages 435–435
Matrix Identities
Kelvin Thompson
Graphics Gems, Pages 453–454
Transforming Axes
Kelvin Thompson
Graphics Gems, Pages 456–459
Fast Matrix Multiplication
Kelvin Thompson
Graphics Gems, Pages 460–461