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Articles by Takahiro Harada

Real-Time Rigid Body Simulation on GPUs
Takahiro Harada
GPU Gems 3, Pages 611–632
Forward+: A Step Toward Film-Style Shading in Real Time
Takahiro Harada, Jay McKee, Jason C. Yang
GPU Pro 4, Pages 115–135
Two-Level Constraint Solver and Pipelined Local Batching for Rigid Body Simulation on GPUs
Takahiro Harada
GPU Pro 5, Pages 451–468
Rendering Vector Displacement-Mapped Surfaces in a GPU Ray Tracer
Takahiro Harada
GPU Pro 6, Pages 459–474
Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs
Takahiro Harada
GPU Pro 7, Pages 245–254