Graphics and Game Gems Database

Book List Article Search Author Search

Articles by Michael Wimmer

Hardware Occlusion Queries Made Useful
Michael Wimmer, Jiří Bittner
GPU Gems 2, Pages 91–108
Temporal Screen-Space Ambient Occlusion
Oliver Mattausch, Daniel Scherzer, Michael Wimmer
GPU Pro 2, Pages 123–141
Level-of-Detail and Streaming Optimized Irradiance Normal Mapping
Ralf Habel, Anders Nilsson, Michael Wimmer
GPU Pro 2, Pages 143–158
Efficient Online Visibility for Shadow Maps
Oliver Mattausch, Jiri Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer
GPU Pro 3, Pages 233–242
Simulating Partial Occlusion in Post-Processing Depth-of-Field Methods
David C. Schedl, Michael Wimmer
GPU Pro 4, Pages 187–200