Graphics and Game Gems Database

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Articles by Patrick Cozzi

Delaying OpenGL Calls
Patrick Cozzi
Game Engine Gems 2, Pages 75–85
A Framework for GLSL Engine Uniforms
Patrick Cozzi
Game Engine Gems 2, Pages 87–96
WebGL for OpenGL Developers
Patrick Cozzi, Scott Hunter
OpenGL Insights, Pages 27–46
A WebGL Globe Rendering Pipeline
Patrick Cozzi, Daniel Bagnell
GPU Pro 4, Pages 39–48
glTF: Designing an Open-Standard Runtime Asset Format
Fabrice Robinet, RĂ©mi Arnaud, Tony Parisi, Patrick Cozzi
GPU Pro 5, Pages 375–392
Octree Mapping from a Depth Camera
Dave Kotfis, Patrick Cozzi
GPU Pro 7, Pages 257–273