Graphics and Game Gems Database

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Articles by Thomas Young

Expanded Geometry for Points-of-Visibility Pathfinding
Thomas Young
Game Programming Gems 2, Pages 317–323
Optimizing Points-of-Visibility Pathfinding
Thomas Young
Game Programming Gems 2, Pages 324–329
Using Vector Fractions for Exact Geometry
Thomas Young
Game Programming Gems 3, Pages 160–169
Choosing a Relationship Between Path-Finding and Collision
Thomas Young
Game Programming Gems 3, Pages 321–332
A Framework for Realistic Character Locomotion
Thomas Young
Game Programming Gems 3, Pages 394–403