Using the Geometry Shader for Compact and Variable-Length GPU Feedback
| Online link: |
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch41.html |
| Authors: |
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| In book: |
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Edited by Hubert Nguyen Addison-Wesley, 2008 ISBN 978-0-321-51526-1 |
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| Pages: |
891–907 |
| Citation: |
Franck Diard. “Using the Geometry Shader for Compact and Variable-Length GPU Feedback”. In GPU Gems 3, Addison-Wesley, 2008, pp. 891–907. |
| BibTeX entry: |
@incollection{ref,
author = {Franck Diard}, title = {Using the Geometry Shader for Compact and Variable-Length GPU Feedback}, booktitle = {GPU Gems 3}, editor = {Hubert Nguyen}, publisher = {Addison-Wesley}, year = {2008}, pages = {891--907} } |
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