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Generating Soft Shadows Using Occlusion Interval Maps

Online link: http://http.developer.nvidia.com/GPUGems/gpugems_ch13.html
Authors:
In book:
GPU Gems
Edited by Randima Fernando
Addison-Wesley, 2004
ISBN 0-321-22832-4
Pages: 205–215
Citation: William Donnelly and Joe Demers. “Generating Soft Shadows Using Occlusion Interval Maps”. In GPU Gems, Addison-Wesley, 2004, pp. 205–215.
BibTeX entry: @incollection{ref,
author = {William Donnelly and Joe Demers},
title = {Generating Soft Shadows Using Occlusion Interval Maps},
booktitle = {GPU Gems},
editor = {Randima Fernando},
publisher = {Addison-Wesley},
year = {2004},
pages = {205--215}
}