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Realistic Camera Movement in a 3D Car Simulator

In book:
Game Programming Gems 5
Edited by Kim Pallister
Charles River Media, 2005
ISBN 1-58450-352-1
Pages: 483–494
Citation: Barnabás Aszódi and Szabolcs Czuczor. “Realistic Camera Movement in a 3D Car Simulator”. In Game Programming Gems 5, Charles River Media, 2005, pp. 483–494.
BibTeX entry: @incollection{ref,
author = {Barnabás Aszódi and Szabolcs Czuczor},
title = {Realistic Camera Movement in a 3D Car Simulator},
booktitle = {Game Programming Gems 5},
editor = {Kim Pallister},
publisher = {Charles River Media},
year = {2005},
pages = {483--494}