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Parsing Text Data in Games

Authors:
In book:
Game Programming Gems 5
Edited by Kim Pallister
Charles River Media, 2005
ISBN 1-58450-352-1
Pages: 17–24
Citation: Aurelio Reis. “Parsing Text Data in Games”. In Game Programming Gems 5, Charles River Media, 2005, pp. 17–24.
BibTeX entry: @incollection{ref,
author = {Aurelio Reis},
title = {Parsing Text Data in Games},
booktitle = {Game Programming Gems 5},
editor = {Kim Pallister},
publisher = {Charles River Media},
year = {2005},
pages = {17--24}
}