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Creating a Compelling 3D Audio Environment

Authors:
In book:
Game Programming Gems 3
Edited by Dante Treglia
Charles River Media, 2002
ISBN 1-58450-233-9
Pages: 595–599
Citation: Garin Heibert. “Creating a Compelling 3D Audio Environment”. In Game Programming Gems 3, Charles River Media, 2002, pp. 595–599.
BibTeX entry: @incollection{ref,
author = {Garin Heibert},
title = {Creating a Compelling 3D Audio Environment},
booktitle = {Game Programming Gems 3},
editor = {Dante Treglia},
publisher = {Charles River Media},
year = {2002},
pages = {595--599}
}