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Using Bloom Filters to Improve Computational Performance

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 133–140
Citation: Mark Fischer. “Using Bloom Filters to Improve Computational Performance”. In Game Programming Gems 2, Charles River Media, 2001, pp. 133–140.
BibTeX entry: @incollection{ref,
author = {Mark Fischer},
title = {Using Bloom Filters to Improve Computational Performance},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {133--140}
}