| A Fast and High-Quality Texture Atlasing Algorithm
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 | In book: | 
|  | Edited by Eric Lengyel A K Peters, 2016 ISBN 978-1-4987-5565-8 | 
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 | Pages: | 111–120 | 
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 | Citation: | Manny Ko. “A Fast and High-Quality Texture Atlasing Algorithm”. In Game Engine Gems 3, A K Peters, 2016, pp. 111–120. | 
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 | BibTeX entry: | @incollection{ref,
 author = {Manny Ko}, title = {A Fast and High-Quality Texture Atlasing Algorithm}, booktitle = {Game Engine Gems 3}, editor = {Eric Lengyel}, publisher = {A K Peters}, year = {2016}, pages = {111--120}} | 
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