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Volumetric Real-Time Water and Foam Rendering

In book:
GPU Pro 3
Edited by Wolfgang Engel
A K Peters, 2012
ISBN 978-1-43988-782-0
Pages: 119–131
Citation: Daniel Scherzer, Florian Bagar, and Oliver Mattausch. “Volumetric Real-Time Water and Foam Rendering”. In GPU Pro 3, A K Peters, 2012, pp. 119–131.
BibTeX entry: @incollection{ref,
author = {Daniel Scherzer and Florian Bagar and Oliver Mattausch},
title = {Volumetric Real-Time Water and Foam Rendering},
booktitle = {GPU Pro 3},
editor = {Wolfgang Engel},
publisher = {A K Peters},
year = {2012},
pages = {119--131}