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Articles by Kenny Erleben
Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra
Kenny Erleben,
Henrik Dohlmann
GPU Gems 3
, Pages 741–763
Scripted Bodies and Spline-Driven Animation
Kenny Erleben,
Knud Henriksen
Graphics Programming Methods
, Pages 37–50
Collision Detection of Deformable Volumetric Meshes
Kenny Erleben,
Jon Sporring
Graphics Programming Methods
, Pages 51–68