Graphics and Game Gems Database

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Articles by James Boer

Object-Oriented Programming and Design Techniques
James Boer
Game Programming Gems, Pages 8–19
Using the STL in Game Programming
James Boer
Game Programming Gems, Pages 41–55
Resource and Memory Management
James Boer
Game Programming Gems, Pages 80–87
A Flexible Text Parsing System
James Boer
Game Programming Gems 2, Pages 112–117
An HTML-Based Logging and Debugging System
James Boer
Game Programming Gems 4, Pages 19–26
Dynamic Variables and Audio Programming
James Boer
Game Programming Gems 4, Pages 613–619
Large-Scale Stack-Based State Machines
James Boer
Game Programming Gems 5, Pages 93–101
Multithreaded Audio Programming Techniques
James Boer
Game Programming Gems 5, Pages 697–711
Closest-String Matching Algorithm
James Boer
Game Programming Gems 6, Pages 69–77
Real-Time Mixing Busses
James Boer
Game Programming Gems 6, Pages 555–560