Graphics and Game Gems Database

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Articles by Iain Cantlay

Mipmap-Level Measurement
Iain Cantlay
GPU Gems 2, Pages 437–449
Next-Generation SpeedTree Rendering
Alexander Kharlamov, Iain Cantlay, Yury Stepanenko
GPU Gems 3, Pages 69–92
High-Speed Off-Screen Particles
Iain Cantlay
GPU Gems 3, Pages 513–528