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Articles by Cyril Brom
AI Level of Detail for Really Large Worlds
Cyril Brom,
Tomáš Poch
,
Ondřej Šerý
Game Programming Gems 8
, Pages 213–231
Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds
Martin Černý
,
Tomáš Plch
, Cyril Brom
Game Engine Gems 3
, Pages 267–280