Graphics and Game Gems Database

Book List Article Search Author Search

Computing Surface Normals for 3D Models

Authors:
In book:
Graphics Gems
Edited by Andrew S. Glassner
Academic Press, 1990
ISBN 0-12-286166-3
Pages: 562–566
Citation: Andrew S. Glassner. “Computing Surface Normals for 3D Models”. In Graphics Gems, Academic Press, 1990, pp. 562–566.
BibTeX entry: @incollection{ref,
author = {Andrew S. Glassner},
title = {Computing Surface Normals for 3D Models},
booktitle = {Graphics Gems},
editor = {Andrew S. Glassner},
publisher = {Academic Press},
year = {1990},
pages = {562--566}
}