Efficient Soft-Edged Shadows Using Pixel Shader Branching
Online link: |
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter17.html |
Authors: |
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In book: |
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Edited by Matt Pharr Addison-Wesley, 2005 ISBN 0-321-33559-7 |
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Pages: |
269–282 |
Citation: |
Yury Uralsky. “Efficient Soft-Edged Shadows Using Pixel Shader Branching”. In GPU Gems 2, Addison-Wesley, 2005, pp. 269–282. |
BibTeX entry: |
@incollection{ref,
author = {Yury Uralsky}, title = {Efficient Soft-Edged Shadows Using Pixel Shader Branching}, booktitle = {GPU Gems 2}, editor = {Matt Pharr}, publisher = {Addison-Wesley}, year = {2005}, pages = {269--282} } |
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