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Real-Time Sound Synthesis for Rigid Bodies

Authors:
In book:
Game Programming Gems 8
Edited by Adam Lake
Cengage Learning, 2010
ISBN 978-1-58450-702-4
Pages: 563–572
Citation: Zhimin Ren and Ming Lin. “Real-Time Sound Synthesis for Rigid Bodies”. In Game Programming Gems 8, Cengage Learning, 2010, pp. 563–572.
BibTeX entry: @incollection{ref,
author = {Zhimin Ren and Ming Lin},
title = {Real-Time Sound Synthesis for Rigid Bodies},
booktitle = {Game Programming Gems 8},
editor = {Adam Lake},
publisher = {Cengage Learning},
year = {2010},
pages = {563--572}
}