Asynchronous I/O for Scalable Game Servers
Authors: |
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In book: |
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Edited by Adam Lake Cengage Learning, 2010 ISBN 978-1-58450-702-4 |
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Pages: |
506–513 |
Citation: |
Neil Gower. “Asynchronous I/O for Scalable Game Servers”. In Game Programming Gems 8, Cengage Learning, 2010, pp. 506–513. |
BibTeX entry: |
@incollection{ref,
author = {Neil Gower}, title = {Asynchronous I/O for Scalable Game Servers}, booktitle = {Game Programming Gems 8}, editor = {Adam Lake}, publisher = {Cengage Learning}, year = {2010}, pages = {506--513} } |
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