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Automated Navigation Mesh Generation Using Advanced Growth-Based Techniques

Authors:
In book:
Game Programming Gems 8
Edited by Adam Lake
Cengage Learning, 2010
ISBN 978-1-58450-702-4
Pages: 244–255
Citation: D. Hunter Hale and G. Michael Youngblood. “Automated Navigation Mesh Generation Using Advanced Growth-Based Techniques”. In Game Programming Gems 8, Cengage Learning, 2010, pp. 244–255.
BibTeX entry: @incollection{ref,
author = {D. Hunter Hale and G. Michael Youngblood},
title = {Automated Navigation Mesh Generation Using Advanced Growth-Based Techniques},
booktitle = {Game Programming Gems 8},
editor = {Adam Lake},
publisher = {Cengage Learning},
year = {2010},
pages = {244--255}
}