Ambient Occlusion Using DirectX Compute Shader
Authors: |
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In book: |
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Edited by Adam Lake Cengage Learning, 2010 ISBN 978-1-58450-702-4 |
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Pages: |
50–73 |
Citation: |
Jason Zink. “Ambient Occlusion Using DirectX Compute Shader”. In Game Programming Gems 8, Cengage Learning, 2010, pp. 50–73. |
BibTeX entry: |
@incollection{ref,
author = {Jason Zink}, title = {Ambient Occlusion Using DirectX Compute Shader}, booktitle = {Game Programming Gems 8}, editor = {Adam Lake}, publisher = {Cengage Learning}, year = {2010}, pages = {50--73} } |
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