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Principles and Practice of Screen Space Ambient Occlusion

Authors:
In book:
Game Programming Gems 8
Edited by Adam Lake
Cengage Learning, 2010
ISBN 978-1-58450-702-4
Pages: 12–31
Citation: Dominic Filion. “Principles and Practice of Screen Space Ambient Occlusion”. In Game Programming Gems 8, Cengage Learning, 2010, pp. 12–31.
BibTeX entry: @incollection{ref,
author = {Dominic Filion},
title = {Principles and Practice of Screen Space Ambient Occlusion},
booktitle = {Game Programming Gems 8},
editor = {Adam Lake},
publisher = {Cengage Learning},
year = {2010},
pages = {12--31}
}