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High-Performance Subdivision Surfaces

Authors:
In book:
Game Programming Gems 7
Edited by Scott Jacobs
Charles River Media, 2008
ISBN 978-1-58450-527-3
Pages: 381–400
Citation: Chris Lomont. “High-Performance Subdivision Surfaces”. In Game Programming Gems 7, Charles River Media, 2008, pp. 381–400.
BibTeX entry: @incollection{ref,
author = {Chris Lomont},
title = {High-Performance Subdivision Surfaces},
booktitle = {Game Programming Gems 7},
editor = {Scott Jacobs},
publisher = {Charles River Media},
year = {2008},
pages = {381--400}
}