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Faking Real-Time DSP Effects

Authors:
In book:
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Pages: 583–587
Citation: Robert Sparks. “Faking Real-Time DSP Effects”. In Game Programming Gems 6, Charles River Media, 2006, pp. 583–587.
BibTeX entry: @incollection{ref,
author = {Robert Sparks},
title = {Faking Real-Time DSP Effects},
booktitle = {Game Programming Gems 6},
editor = {Michael Dickheiser},
publisher = {Charles River Media},
year = {2006},
pages = {583--587}
}