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Real-Time Sound Generation from Deformable Meshes

Authors:
In book:
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Pages: 541–547
Citation: Marq Singer. “Real-Time Sound Generation from Deformable Meshes”. In Game Programming Gems 6, Charles River Media, 2006, pp. 541–547.
BibTeX entry: @incollection{ref,
author = {Marq Singer},
title = {Real-Time Sound Generation from Deformable Meshes},
booktitle = {Game Programming Gems 6},
editor = {Michael Dickheiser},
publisher = {Charles River Media},
year = {2006},
pages = {541--547}
}