Practical Sky Rendering for Games
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| In book: |
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Edited by Michael Dickheiser Charles River Media, 2006 ISBN 1-58450-450-1 |
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| Pages: |
517–527 |
| Citation: |
Aurelio Reis. “Practical Sky Rendering for Games”. In Game Programming Gems 6, Charles River Media, 2006, pp. 517–527. |
| BibTeX entry: |
@incollection{ref,
author = {Aurelio Reis}, title = {Practical Sky Rendering for Games}, booktitle = {Game Programming Gems 6}, editor = {Michael Dickheiser}, publisher = {Charles River Media}, year = {2006}, pages = {517--527} } |
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