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Interactive Fluid Dynamics and Rendering on the GPU

Authors:
In book:
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Pages: 473–487
Citation: Frank Luna. “Interactive Fluid Dynamics and Rendering on the GPU”. In Game Programming Gems 6, Charles River Media, 2006, pp. 473–487.
BibTeX entry: @incollection{ref,
author = {Frank Luna},
title = {Interactive Fluid Dynamics and Rendering on the GPU},
booktitle = {Game Programming Gems 6},
editor = {Michael Dickheiser},
publisher = {Charles River Media},
year = {2006},
pages = {473--487}
}