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GPU Computation in Projective Space Using Homogeneous Coordinates

Authors:
In book:
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Pages: 137–147
Citation: Vaclav Skala. “GPU Computation in Projective Space Using Homogeneous Coordinates”. In Game Programming Gems 6, Charles River Media, 2006, pp. 137–147.
BibTeX entry: @incollection{ref,
author = {Vaclav Skala},
title = {GPU Computation in Projective Space Using Homogeneous Coordinates},
booktitle = {Game Programming Gems 6},
editor = {Michael Dickheiser},
publisher = {Charles River Media},
year = {2006},
pages = {137--147}
}