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Dynamic Gamma Using Sampled Scene Luminance

In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 465–475
Citation: Michael Dougherty and Dave McCoy. “Dynamic Gamma Using Sampled Scene Luminance”. In Game Programming Gems 4, Charles River Media, 2004, pp. 465–475.
BibTeX entry: @incollection{ref,
author = {Michael Dougherty and Dave McCoy},
title = {Dynamic Gamma Using Sampled Scene Luminance},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {465--475}